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Hetalia: Ultimate Ensemble

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 List of Taken Powers

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PostSubject: List of Taken Powers   List of Taken Powers I_icon_minitimeSat Mar 02, 2013 4:00 am

Below is a list of the characters in this verse and a quick description of each person's power(s), as well as their weaknesses, if applicable. This list will be updated as needed. Characters have been listed in alphabetical order by first name for ease of lookup.**Note** If you see a mistake in your character's description, or if something has been missed, please PM Arthur with the correct information.
**Note 2** Information has been updated and each name is now a link to the respective profile.


***

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  • Powers:

    • Telekinetic energy
    • Uses energy to create weapons (specifically, duel knives and duel guns)
    • Strengthens his blows in a physical fight to have more impact



  • Weaknesses:

    • Cannot hold weapon forms for extended periods of time due to the amount of energy they take up



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  • Powers:

    • Age Manipulation (of himself or other things, making them older or younger)
    • He can change himself to any age
    • Can age living things (such as plants) by touching them
    • Anything altered by his powers will heal/anything damaged will repair



  • Weaknesses:

    • Will die if he turns too young/too old
    • Turning younger than five or older than seventy, he begins to forget things
    • To age something/someone else, he must be touching them
    • Simple organisms with shorter lifespans are easier than more complex ones
    • Limited to changing his own age or that of another person to once or twice a day (depending on how many years are added or subtracted)
    • Overexertion could result in loss of control and will suspend Antonio’s powers for up to three days.
    • Cannot revive something that is dead



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  • Powers:

    • Splits into clones
    • Each clone is a representation of an aspect of his personality
    • Depending on the circumstances his healing rate is slightly accelerated



  • Weaknesses:

    • Split-off clones must merge after a certain period of time (time varies depending on how many pieces he's split into)
    • If he is injured while merged, all clones feel and show signs of the injury
    • When merged, can become distracted by the voices in his head



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  • Powers:

    • Sound-based hypnotism
    • Creates sound waves that mesmerize a target audience into following him



  • Weaknesses:

    • He must maintain a constant stream of sound in order to keep people under his control
    • His target(s) must be able to hear his music in order to be affected by it



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  • Powers:

    • Corrosive blood (when exposed to air)
    • Can burn through almost anything
    • If let out for long periods of time, can harden into a rock-like callous
    • His own skin and bones are immune to his blood
    • Fairly desensitized to pain being inflicted on him



  • Weaknesses:

    • Constant state of pain due to his nerve endings not being immune to his blood
    • Nearly dead sense of touch (can't sense vibrations or register someone's presence)
    • Using his power too much runs the risk of bleeding out
    • Not using his power continues to tear at him from the inside



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  • Powers:

    • Super speed
    • Can run or drive vehicles over water



  • Weaknesses:

    • Must sleep and eat often to regain energy
    • Decelerated healing rate
    • Must maintain a constant pace while running/driving over water (unskilled at swimming)



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  • Powers:

    • Agrokinesis (telepathic manipulation of plants and plant-based matter)
    • Can make plants grow, move, and perish, among other things
    • Can communicate with plants and "hear" them
    • Knows a great deal about the healing properties of plants, and his powers help "activate" them



  • Weaknesses:

    • Plants often move on their own when he is near them, and can have a tendency to be overly protective of him (this makes getting close to others difficult)
    • His powers are dependent upon his mood and mental state (he is easily stressed)
    • Prolonged use of his powers makes him tired
    • Is often hyper-aware of how others might be perceiving his actions or those of the plants



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  • Powers:

    • Can speak to and morph into animals
    • Immune to animal venoms
    • Can call upon any animal's natural abilities (heightened senses, strength, speed, etc.)



  • Weaknesses:

    • Highly conspicuous as a mutant due to his large feathered wings
    • Very dangerous and a bit unstable if pushed into a rage



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  • Powers:

    • Telepathy, teleportation and telekinesis
    • Can levitate herself or other objects
    • Can read minds and communicate with someone telepathically



  • Weaknesses:

    • Gets headaches frequently if using her powers for extended periods of time
    • Cannot control her mindreading or shut it off
    • Extremely reluctant to fight, even if attacked



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  • Powers:

    • Pyrokinesis
    • Can manipulate and control an already existing flame
    • Will not be harmed by fire under his control



  • Weaknesses:

    • Cannot create fire
    • Can be burned by a fire not under his control
    • Must be physically near (and looking at) a flame to manipulate it
    • Short-tempered and would rather run away than fight (unless the fight is of importance to him)



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  • Powers:

    • Can conjure items, weapons, or a giant green troll-like creature from a glowing green mist that he can both create and manipulate
    • Can teleport short distances
    • Can create basic clones of himself



  • Weaknesses:

    • Can only teleport about 1.5 meters, and only a couple times per day
    • Clones only last a few minutes before their actions become repetitive or they disappear
    • Vulnerable to psychic attacks, and must concentrate to maintain his powers



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  • Powers:

    • Her hair is sentient and can move on its own
    • Her hair can come together and be strong and sharp as steel, and can be used as blades
    • Can temporarily paralyze people with a glare



  • Weaknesses:

    • Paralyzing glare can last anywhere from 30 seconds to 10 minutes, depending on her level of anger, and can happen without intent
    • Her hair cannot be cut and must be kept tied back, but it sometimes works its way out
    • Paralyzing effects are strengthened by reflective surfaces, such as mirrors or water, but can be lessened with sunglasses



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  • Powers:

    • ATP (molecular energy) manipulation
    • Strong empathy
    • Can "imprint" objects with a certain emotion or pass an emotion onto someone he touches (either through these objects or directly)



  • Weaknesses:

    • Highly sensitive to other peoples' emotions such that it affects his own and sometimes causes headaches
    • His powers' effectiveness depends on his proximity to the victim, and work best if they're physically touching him
    • Is often affected by the emotions left behind in a place



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  • Powers:

    • Illusions with hypnotic effect
    • Illusions appear in flat circles of light like a mandala, and the colors and patterns change like a kaldescope
    • Becoming lost in the illusion will cause the other person to faint or go to sleep
    • Hypnotism (specifically, prying information from the unwilling mind)



  • Weaknesses:

    • Creating illusions without the mandala is physically exhausting
    • Her time to 'hold' an illusion is limited and relies on her opponent to become lost in the kaleidoscopic effect
    • Hypnotism takes time, and those with strong wills can hold off her powers
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